USgamer: Are there any of the Elite Specializations that you have an eye on already for WvW and PVP? Conceptually it was pretty simple as "petless ranger," but because Ranger is so fundamentally tied both in skills and traits to their pet, executing on this ended up touching a huge number of other areas of the class. There were also many pet skills that had to be translated to player skills for use in Beastmode. Merging with your pet required programmers to develop new tech as well as a lot of work to get the effects when merging to look right. USgamer: What was the hardest of the Path of Fire elite specialization to make work from concept to execution? Players will always gravitate towards the newest toy, but we hope that by having these types of tradeoffs in the class, there are reasons to choose one over the other once the shininess wears off. This means that even though Deadeye can do superior ranged damage, a player might still need to switch to a different specialization for a fight that demands more mobility. The Deadeye, for example, does not have access to their most powerful rifle attack unless they kneel first, meaning there is a clear sacrifice of mobility for damage. Skills Team designer Robert Gee: With Path of Fire specializations we took a harder look at providing meaningful tradeoffs to some of the new abilities gained in the specializations. How do you design new avenues for these professions that feel meaningful, while not making existing specializations (say Dragonhunter vs. USgamer: With Heart of Thorns, newer Elite Specializations felt like the latest shiny thing for the existing Guild Wars 2 Professions. Ahead of the demo, we spoke briefly with Skills Team game designer Robert Gee about some of the ideas behind Elite Specializations. The demo will be available in-game from today until Sunday, August 20. This weekend will offer players a chance to try all of the Elite Specializations in player-vs-player (PVP) and World-vs-world (WvW) modes. It's all about new ideas for the Professions and more variety. The Deadeye gives Thieves a chance to deal heavy damage from long range via a rifle, while the Weaver is an Elementalist who uses swords in melee range while switching between elemental attunements to improve their skills. The Elite Specializations move each profession into different directions, offering new playstyles. More importantly, the expansion offers up new maps, mounts for the first time in the series, and new Elite Specializations for every Profession. Path of Fire sends the heroes of Tyria into the region of Elona hunting the god of war and fire. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.Įarlier this month, ArenaNet surprised everyone with the announcement of Guild Wars 2: Path of Fire, the second expansion for its massively multiplayer online (MMO) title. This article first appeared on USgamer, a partner publication of VG247.
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