![]() ![]() Which is simpler? Copy and pasting then testing, or practically writing a new game? Your current reasoning implies they are the same level of simplicity and that the code already exists which I can garuntee that beside the default unity starting tool it does not.Īnd before you take that out of context, I ask what was the benefit to deleting the starting tools? There was none, while if they leave it, they at least have a starting point if they choose to make it multiplayer in the future. Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light. There is currently no walking animations. On top of the code, the story and theme don't work nearly as well if you try it multiplayer so you would need to rework that which practically means making a new map, new main characters, and a new story to go along with all that. Only farm objects (Plots etc) and players. But currently, this is not in the plans, as. Whether Slime Rancher 2 met the developers’ expectations, and the community continues to ask for multiplayer, then maybe the studio could look into it. But that doesn’t close the door to adding a multiplayer game in the future, like co-op. So to put this simply, you are treating it like you are just copy and pasting existing code within the game to make it functional for more people, while in reality what you are requesting means writing a ton more code which you ignore. The goal is to focus on story and single-player content. But making it from 1-2 means creating that syncing process to begin with along with all the extra code that isnt needing to be added if it is already multiplayer. If it already has aspects for 2 people the hardest part is making it sync properly for more than 2. Increasing from 2-4 is easier than from 1-2, something people don't seem to understand.
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